The making of Metal Gear Solid 4

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The making of Metal Gear Solid 4

Мнение от stoiko » 18 сеп 2008 10:31

They explain the game's development cycle, from the art direction to the animation of characters to the building of models and textures ... fault.aspx

любим цитат от статията:
Surprisingly, the entire texture size for characters was kept to a resolution of 512×512, to restrict the amount of VRAM that is used.